 |
|
Navigation |
| |
| |
Home |
|
| |
General |
| |
| |
Community |
| |
| |
Content |
| |
| |
Information |
| |
| |
Tools |
| |
| |
Resources |
| |
|
| |
Admin Area |
| |
|
|
|
 |
 |
|
 |
 |

Gaming: Public Gaming Night (PGN 3)
| Reads: 145 |
|
You asked for it and we've brought it back!
Public Gaming Night (PGN 3) is back with a new twist; this time we'll spend the night battling on all community created maps!
For those of you not familiar with a PGN event, this is where you get to shoot it out with the Development, AACM, Beta, and Volunteer teams. The past two events were a great success and everyone involved reported they had a terrific time playing against and alongside the America's Army Staff.
UPDATE - UPDATE - UPDATE
The day that we've all been waiting for is here! That's right, starting tomorrow, Saturday, June 14 at 3PM EST we'll begin our third gaming event with the America's Army staff!
This is your chance to play alongside (or against) the AACM, Volunteer or DEV teams and show them what you've got! To participate, you'll first need to make sure you have the maps which will be featured for this event.
The maps chosen for the event are:
- NightFight
- Oil Rig
- SF Hotel
- KTS_Facility 109
We've made a small map pack to make things easier. To grab all the PGN3 maps, please use the following link:
http://www.americasarmy.com/do...aps.zip
After downloading, please unzip the file and place the maps in your America's Army/Maps folder. If you need assistance with this, please visit AA-IRC (see below).
Next connect to the America's Army IRC Network, and once connected, you'll be able to locate the server details in the topic of the America's Army channel (#americasarmy).
When: Saturday 14 JUNE beginning at 3 pm EST until ?
Where: America's Army IRC network, #americasarmy
How: Connect to America's Army IRC network:
- Launch your game and click MAIN MENU
- Click AA BROWSER
- Click CHAT
- Click CONNECT next to SERVER
- For CHANNEL select #americasarmy
- Click JOIN next to the CHANNEL you?ve selected.
Or, you can join AA-IRC through our web client:
- VISIT the America's Army Web IRC page here: http://irc.americasarmy.com/
- Type in a desired USERNAME
- Click the drop down box next to CHANNEL and then select #americasarmy
- CLICK "I confirm that I have read, understood and accept the ROE"
- Click CONNECT
Read the Original Post HERE
|
Posted by ihsadmin on Friday, June 13 @ 19:52:11 CDT (comments? | Gaming | Score: 0)
|
|
 |
 |
|
 |
 |
|
 |
 |

Frontlines: Fuel of War Patch 1.1.0 Released
| Reads: 41 |

The servers have been updated and the patch is available here:
http://www.kaosstudios.com/ffow-patches/
Steam and TryMedia should be releasing updates to their digital download customers shortly.
Release Notes
New Features
- PunkBuster anti-cheat has been added
- Spawn Protection – To prevent spawn camping, players will spawn with a few seconds of invulnerability that will end if they perform an action
New Server Browser
- Phase 1 of the NEW Server Browser
- New streamlined design with easy to use layout
- Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number
- Server Name filter will search entire through entire server names for matching criteria
- Player filter will default to the minimum number entered. This field also accepts ranges such as 10-40
- Ping filter will take the number entered as the max ping allowed. This field also accepts ranges as well
- Server Information Box
- Added server IP display
- Added server name display
- Added text clan/server company/message of the day support
- Added ability to cancel server search and the server browser will continue to display already pulled servers
- Can apply filters to pulled servers
- Server browser no longer refreshes when coming back from the server info screens
- Enter IP address can now use IP’s with ports and can use alpha characters
Gameplay
- Players can no longer stick landmines onto their legs
- Invert controls for land vehicles has been fixed
- Turrets will no longer continue firing when squad menu is raised
- All passengers in a vehicle will see hit notifications
- Sentry guns take slightly less damage to destroy
- Sentry guns will cause slightly less damage
- Sentry guns will no longer respawn after being destroyed (single-player game)
- Grenade launcher damage vs infantry has been slightly reduced
- Railgun rounds, clips, fire speed and damage radius have been modified, increasing the effectiveness of the weapon
- Character Movement Changes
- Forced pause which prevented the player from moving when recovering from a jump has been removed
- Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)
- Multiple fixes should result is much less visible “sliding”, “worming” and “Dolphin” effects from transitioning between crouch to standing, crouch to prone and prone to standing
- Sprinting while crouched or prone has been removed
- Jumping from and to prone should now be impossible
- A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming)
- Character ground speed has been slightly increased, this includes strafe speed
- Free fall speed has increased for a more realistic feeling
- Single Player: Graveyard – Destroying all tanks will now always advance the frontline properly
User Interface
- Action key (E) can now be changed to any key. This key is also used for “Exit Vehicle” functionality and is listed under Infantry controls.
- Scoreboard bugs related to double entries and zero point entries fixed
- Scoreboard now displays server name, server IP and personal ping
- Player can now paste text longer then the max characters set for a text box
Crashes
- Fix for reported ATI X800/X850 user crashes on start up
- Vsync default setting is now turned to off, solving some crashes for lower end cards (this is the Maximize Framerate option in the Video- Advanced tab)
- Added NULL check to stop players from inputting illegal characters and crashing the game
- Systems with the Ageia PhysX card will no longer result in game crashes
- Server crash caused by PhysX issue has been addressed
Localization
- Polish language fixes to load screens and gameplay text
Miscellaneous
- Registry fix to document the running version number and installed SKU (EFIS, E, EG etc). This will allow for improved patch installation detection
Known Issues (to be addressed in a hotfix coming shortly)
- Changing keys in the Control options will not check to see if a key is already bound. This is planned to be fixed in a future patch
- Punkbuster will kick you off the server if you use the following special characters in your display name: comma, forward slash, or backslash
- Effective melee distance to be reduced
- When using the pipe character in a server name, text after the pipe will not be shown in the upper right server information window
Link to Original Story Here.
|
Posted by ihsadmin on Friday, June 06 @ 13:08:01 CDT (comments? | Score: 0)
|
|
 |
 |
|
 |
 |
|
 |
 |
26 Stories (6 Pages, 5 Per Page)
[ 1 | 2 | 3 | 4 | 5 | 6 ]
|
|
 |
 |
|
 |
|
 |
|
Donations |
| HELP KEEP OUR SERVERS ONLINE! |
 |
| Donat-o-Meter Stats |
| September´s Goal: |
$100.00 |
| Due Date: |
Sep 30 |
| Amount in: |
$0.00 |
| Balance: |
$0.00 |
| Left to go: |
$100.00 |
|
|
|
|
|
|
TeamIHS Supporters |
|
|
|
|
|
|
|  |